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Soccer World Cup

My
STORY

For my entire time of playing the football manager series, there was a feeling of something missing ......

And so my Journey began ......

 

I started this pack as an absolute novice, no idea of what I wanted to do, where to look to edit the files or any programming experience whatsoever.  The start of making something compatible with the FM Series started out as just a bit of fun, messing around with changing the sounds that went into the game. 

the early stages of this mod started with Scorpion from Mortal Kombat shouting ............ Toasty.. when a player scored a goal which at the time was hilarious to me !

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once I realized that changing the sounds in the game to something different would actually work, i then started recording my own voice with descriptions of the action that was happing in the game, but the problem i had was that the triggers would happen together words on top of each other and had absolutely no clue how or why this was happening.

 

The 1st 2 years were spent trying to learn the code, what it meant, how it activated and the mechanics of what each trigger did and how it played out in game.  as you can imagine I messed around with loads of different things, crashed my game no less than 200 times but it was all a leaning curve.

 

After learning a few bits and pieces I set out trying and deleting then trying and keeping then testing then trying then testing and so on and so forth for around 4 years, collecting and editing as many files as I could that would sound ok in the game

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I then stated to input the files into the game and stated testing.  Week by week, month by month the time flew by but bit by bit my games were starting to sound more and more like an actual football match.

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later down the line I then learned how the triggers activated, how often they activated and learned a lot about the sound config files. I leaned that each trigger has a number, each number has an outcome, each outcome could be set on how often it triggered, how long in seconds files had to be before they didn't work. each number represented a situation in match like background crowd, referee events, away crowd, home crowd etc.

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This then resulted in multiple tests of changing values , and then learning that a value represents time. so away I went trying to work out for about 4 weeks that 1 = 0.2 seconds              2 = 0.4 seconds and so on.  this then told me that if i had a sound file that was 3 seconds long then the trigger for that sound had to be a value of 15 to make it work.

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here we are 4 and a half years later with the result of my hours and hours, weeks and weeks, years and years of modding with a sound pack that works for the football manager series.

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What's great about it...... I'm not done modding it....

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